Battle hordes. Or are you more in the mood for some local CO-OP or Deathmatch?
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KEY(S) | EVENTS |
---|---|
WASD | 1P move |
NUMPAD9 | 1P jump |
NUMPAD7 | 1P attack |
ENTER | 1P start |
N | spawn NPCs |
NUMPAD0 | 2P start |
KEY(S) | EVENTS |
---|---|
WASD | 1P move |
U | 1P jump |
O | 1P attack |
ENTER | 1P start |
N | spawn NPCs |
ARROWS | 2P move |
NUMPAD7 | 2P jump |
NUMPAD9 | 2P attack |
NUMPAD0 | 2P start |
Jump and slash platforming.
There is no damage or lives, but there is knockback and team attacking. The closer you are, the more knockback you get. Fall into the pit and you will need to press start to respawn.
Screen follows 1P (2D Sonic and Tails style) to avoid gimping jumps, so keep up 2P!
This is actually 3 different engines.
Tile stage support for Pyxel Edit and baseline support for Tiled's .tmx format. This includes variable alpha transparency (visible in the demo). Tiled will wipe map values if it detects corrupted data at load, which is pretty scary. Make sure to have back ups if you are manually editing the XML or CSV data.
Edited assets from OpenGameArt.org ↗
Basic 2D physics and simu-physics include: