. : ShugenDo: Next Gen Fighting : .
: DESIGN
Brand / IP
Capcom, Nintendo, Marvel, DC, Blizzard, SEGA, Microsoft, Ubisoft, Konami
Tech
C++, SDL (Win/Mac/Linux, X-Box, PSP), MUGEN Script, Angelcode bitmap fonts, XML, Shader Model 300
Span
1 Year & 3 Months
Teaser
▼ 2D Engine with Multiplayer & Shaders
☑ Shaders and modern effects (like screens) not existing in MUGEN.
☑ Data files converted to easy to edit and read XML.
☑ Screenpack support for existing third party theming.
Gameplay Test
▼ MUGEN Compatibility:
☑ Debug/recode/repack hundreds of open-source stages and characters.
Development
▼ Iterated with another engineer in Berlin:
☑ Redesigned UI for HD and better character or stage selection.
☑ Graphics core and compression toolset for 32-bit HD (4k, 1080p, 720p).
☑ Generated in-game test assets (chars/stages/UI) and production pipeline (4k, 1080p, 720p).
Effects
▼ 2D Sprites:
☑ 32b HSV (clamped shader and non-shader color swapping).
☑ Platforms with Box 2D physics (optional).
: PRODUCT
Live Demo fullscreen ↗ Battle hordes. Or are you more in the mood for some local CO-OP or Deathmatch? NOTE: 404s or errors? Click here for fullscreen ↗ Controls (Refresh if you…
2D Engine
Development ▼ Redesigned the database client to be 'idiot-proof': ☑ $ 960,000 in estimated print savings from eliminating excessive match prints. ☑ Robust error catching…
Catalog Offspring